Class: WallManager
围栏管理类
Details
添加围栏对象、根据图层名删除图层、清除图层、根据图层名获取图层对象、获取所有图层等
Examples
const wallManager = await cloud.getWallManager() // 在CreateApp时调用
const wallManager = await cloud.getWallManager() // 在CreateApp时调用
Hierarchy
Callable
↳
WallManager
Methods
isVector3Array
▸ isVector3Array(array
): array is Vector3[]
类型保护函数:判断是否为 Vector3 数组
Parameters
Name | Type |
---|---|
array | any |
Returns
array is Vector3[]
isLonLatAltArray
▸ isLonLatAltArray(array
): array is LonLatAlt[]
类型保护函数:判断是否为 LonLatAlt 数组
Parameters
Name | Type |
---|---|
array | any |
Returns
array is LonLatAlt[]
addWallEffect
▸ addWallEffect(...args
): null
| Promise
<Wall
>
Details
添加围栏对象
Examples
const wallManager = await cloud.getWallManager()
const param = {
layerName: 'wall', //图层名
Material: { // 选填
BumpMode: 0, //凹凸模式
MaterialType: 0, //材质类型
Metallic: 0.5, // 金属光泽度
NormalOrBumpScale: 1.0, // 凸起比例
Roughness: 0.5, // 粗糙度
Diffuse: '0XFF00FF00', //漫反射颜色
//可选填值:Planarity、Gradient、red、Stroke、yellow
DiffuseTexture: 'Planarity', //纹理
},
TextureRate: 1.0, //线的纹理率(一般来说不变),选填
Height: 3, //围栏高度 选填
IsStretch: true, //围栏纹理是否拉伸 选填
Speed: 0.02, //围栏纹理速度值 选填
IsTangentWallEffectDir: true, //围栏效果运动方向是否是沿着路径的切线方向 选填
IsReverseWallEffect:false, //围栏效果运动是否是逆时针 选填
IsShow:true, //围栏是否显示值 选填
UVRepeatUNum: 6.0, //表示纹理在u轴重复数 选填
UVRepeatVNum: 2.0, //表示纹理在v轴重复数 选填
BottomOutline: //围栏底部的顶点
[
[
15.625022888183594,
0.0099849095568060875,
29.745611190795898,
],
[
37.157989501953125,
0.010088586248457432,
28.169088363647461,
],
[
36.95220947265625,
0.010002888739109039,
16.018711090087891,
],
[
27.902980804443359,
0.0099409837275743484,
14.839985847473145,
],
],
type: '.primt',
}
await wallManager.addWallEffect(param);
const wallManager = await cloud.getWallManager()
const param = {
layerName: 'wall', //图层名
Material: { // 选填
BumpMode: 0, //凹凸模式
MaterialType: 0, //材质类型
Metallic: 0.5, // 金属光泽度
NormalOrBumpScale: 1.0, // 凸起比例
Roughness: 0.5, // 粗糙度
Diffuse: '0XFF00FF00', //漫反射颜色
//可选填值:Planarity、Gradient、red、Stroke、yellow
DiffuseTexture: 'Planarity', //纹理
},
TextureRate: 1.0, //线的纹理率(一般来说不变),选填
Height: 3, //围栏高度 选填
IsStretch: true, //围栏纹理是否拉伸 选填
Speed: 0.02, //围栏纹理速度值 选填
IsTangentWallEffectDir: true, //围栏效果运动方向是否是沿着路径的切线方向 选填
IsReverseWallEffect:false, //围栏效果运动是否是逆时针 选填
IsShow:true, //围栏是否显示值 选填
UVRepeatUNum: 6.0, //表示纹理在u轴重复数 选填
UVRepeatVNum: 2.0, //表示纹理在v轴重复数 选填
BottomOutline: //围栏底部的顶点
[
[
15.625022888183594,
0.0099849095568060875,
29.745611190795898,
],
[
37.157989501953125,
0.010088586248457432,
28.169088363647461,
],
[
36.95220947265625,
0.010002888739109039,
16.018711090087891,
],
[
27.902980804443359,
0.0099409837275743484,
14.839985847473145,
],
],
type: '.primt',
}
await wallManager.addWallEffect(param);
方式二: 参数: layerName 图层名 参数: wallAttr 围栏效果属性信息 参数: wallGeo 围栏几何体信息
Examples
const wallManager = await cloud.getWallManager();
const layerName = 'wall';
const wallAttr: WallEffectAttr = {
diffuse: '0XfFff0000', //围栏颜色
speed: 0, //纹理流速
isStretch: false, //围栏纹理是否拉伸
isTangentWallEffectDir: true, //围栏效果运动方向是否是沿着路径的切线方向
diffuseTexture: 'yellow', //纹理,可选填值:Planarity、Gradient、red、Stroke、yellow
};
const bottons = [];
bottons.push(new Vector3(256.787, 0.6, 356.222));
bottons.push(new Vector3(289.689, 0.681, 355.693));
bottons.push(new Vector3(285.741, 0.7, 331.082));
bottons.push(new Vector3(256.787, 0.6, 356.222));
// bottons.push(new LonLatAlt(0.0023067557, 0.0031999990, 0.6151075792));
// bottons.push(new LonLatAlt(0.0026023211, 0.0031952462, 0.6972457329));
// bottons.push(new LonLatAlt(0.0025668529, 0.0029741609, 0.7148046494));
// bottons.push(new LonLatAlt(0.0023067557, 0.0031999990, 0.6151075792));
const wallGeo: WallGeometry = {
bottomOutline: bottons, //围栏底部的顶点
height: 10, //围栏高度
};
await cloud.wallManager.addWallEffect(layerName, wallAttr, wallGeo);
const wallManager = await cloud.getWallManager();
const layerName = 'wall';
const wallAttr: WallEffectAttr = {
diffuse: '0XfFff0000', //围栏颜色
speed: 0, //纹理流速
isStretch: false, //围栏纹理是否拉伸
isTangentWallEffectDir: true, //围栏效果运动方向是否是沿着路径的切线方向
diffuseTexture: 'yellow', //纹理,可选填值:Planarity、Gradient、red、Stroke、yellow
};
const bottons = [];
bottons.push(new Vector3(256.787, 0.6, 356.222));
bottons.push(new Vector3(289.689, 0.681, 355.693));
bottons.push(new Vector3(285.741, 0.7, 331.082));
bottons.push(new Vector3(256.787, 0.6, 356.222));
// bottons.push(new LonLatAlt(0.0023067557, 0.0031999990, 0.6151075792));
// bottons.push(new LonLatAlt(0.0026023211, 0.0031952462, 0.6972457329));
// bottons.push(new LonLatAlt(0.0025668529, 0.0029741609, 0.7148046494));
// bottons.push(new LonLatAlt(0.0023067557, 0.0031999990, 0.6151075792));
const wallGeo: WallGeometry = {
bottomOutline: bottons, //围栏底部的顶点
height: 10, //围栏高度
};
await cloud.wallManager.addWallEffect(layerName, wallAttr, wallGeo);
Parameters
Name | Type | Description |
---|---|---|
...args | any [] | 不定数量的参数 方式一: 参数: 格式json 格式为:{ layerName: 'wall', //图层名 Material: { // 选填 BumpMode: 0, //凹凸模式 MaterialType: 0, //材质类型 Metallic: 0.5, // 金属光泽度 NormalOrBumpScale: 1.0, // 凸起比例 Roughness: 0.5, // 粗糙度 Diffuse: '0XFF00FF00', //漫反射颜色 //可选填值:Planarity、Gradient、red、Stroke、yellow DiffuseTexture: 'Planarity', //纹理 }, TextureRate: 1.0, //线的纹理率(一般来说不变),选填 Height: 3, //围栏高度 选填 IsStretch: true, //围栏纹理是否拉伸 选填 Speed: 0.02, //围栏纹理速度值 选填 IsTangentWallEffectDir: true, //围栏效果运动方向是否是沿着路径的切线方向 选填 IsReverseWallEffect:false, //围栏效果运动是否是逆时针 选填 IsShow:true, //围栏是否显示值 选填 UVRepeatUNum: 6.0, //表示纹理在u轴重复数 选填 UVRepeatVNum: 2.0, //表示纹理在v轴重复数 选填 BottomOutline: //围栏底部的顶点 [ [ 15.625022888183594, 0.0099849095568060875, 29.745611190795898, ], [ 37.157989501953125, 0.010088586248457432, 28.169088363647461, ], ], type: '.primt', } |
Returns
null
| Promise
<Wall
>
围栏对象
addWallEffect_new
▸ addWallEffect_new(layerName
, wallAttr
, wallGeo
): Promise
<Wall
>
Details
添加围栏对象
Examples
const wallManager = await cloud.getWallManager();
const layerName = 'wall';
const wallAttr: WallEffectAttr = {
diffuse: '0XfFff0000', //围栏颜色
speed: 0, //纹理流速
isStretch: false, //围栏纹理是否拉伸
isTangentWallEffectDir: true, //围栏效果运动方向是否是沿着路径的切线方向
diffuseTexture: 'yellow', //纹理,可选填值:Planarity、Gradient、red、Stroke、yellow
};
const bottons = [];
bottons.push(new Vector3(256.787, 0.6, 356.222));
bottons.push(new Vector3(289.689, 0.681, 355.693));
bottons.push(new Vector3(285.741, 0.7, 331.082));
bottons.push(new Vector3(256.787, 0.6, 356.222));
// bottons.push(new LonLatAlt(0.0023067557, 0.0031999990, 0.6151075792));
// bottons.push(new LonLatAlt(0.0026023211, 0.0031952462, 0.6972457329));
// bottons.push(new LonLatAlt(0.0025668529, 0.0029741609, 0.7148046494));
// bottons.push(new LonLatAlt(0.0023067557, 0.0031999990, 0.6151075792));
const wallGeo: WallGeometry = {
bottomOutline: bottons, //围栏底部的顶点
height: 10, //围栏高度
};
await cloud.wallManager.addWallEffect(layerName, wallAttr, wallGeo);
const wallManager = await cloud.getWallManager();
const layerName = 'wall';
const wallAttr: WallEffectAttr = {
diffuse: '0XfFff0000', //围栏颜色
speed: 0, //纹理流速
isStretch: false, //围栏纹理是否拉伸
isTangentWallEffectDir: true, //围栏效果运动方向是否是沿着路径的切线方向
diffuseTexture: 'yellow', //纹理,可选填值:Planarity、Gradient、red、Stroke、yellow
};
const bottons = [];
bottons.push(new Vector3(256.787, 0.6, 356.222));
bottons.push(new Vector3(289.689, 0.681, 355.693));
bottons.push(new Vector3(285.741, 0.7, 331.082));
bottons.push(new Vector3(256.787, 0.6, 356.222));
// bottons.push(new LonLatAlt(0.0023067557, 0.0031999990, 0.6151075792));
// bottons.push(new LonLatAlt(0.0026023211, 0.0031952462, 0.6972457329));
// bottons.push(new LonLatAlt(0.0025668529, 0.0029741609, 0.7148046494));
// bottons.push(new LonLatAlt(0.0023067557, 0.0031999990, 0.6151075792));
const wallGeo: WallGeometry = {
bottomOutline: bottons, //围栏底部的顶点
height: 10, //围栏高度
};
await cloud.wallManager.addWallEffect(layerName, wallAttr, wallGeo);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名 |
wallAttr | WallEffectAttr | 围栏效果属性信息 |
wallGeo | WallGeometry | 围栏几何体信息 |
Returns
Promise
<Wall
>
围栏对象
removeLayer
▸ removeLayer(layerName
): Promise
<any
>
Details
根据图层名删除图层
Examples
wallManager = await cloud.getWallManager()
var layers = await wallManager.getAllLayers();
await wallManager.removeLayer(layers[0].getName());
wallManager = await cloud.getWallManager()
var layers = await wallManager.getAllLayers();
await wallManager.removeLayer(layers[0].getName());
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名 |
Returns
Promise
<any
>
无
clearLayers
▸ clearLayers(): Promise
<any
>
Details
清除图层
Examples
wallManager = await cloud.getWallManager()
await wallManager.clearLayers();
wallManager = await cloud.getWallManager()
await wallManager.clearLayers();
Returns
Promise
<any
>
无
getLayer
▸ getLayer(layerName
): Promise
<WallLayer
>
Details
根据图层名获取图层对象
Examples
wallManager = await cloud.getWallManager()
await wallManager.getLayer("wall");
wallManager = await cloud.getWallManager()
await wallManager.getLayer("wall");
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名 |
Returns
Promise
<WallLayer
>
围栏图层对象
getAllLayers
▸ getAllLayers(): Promise
<WallLayer
[]>
Details
获取所有图层对象
Examples
wallManager = await cloud.getWallManager()
await wallManager.getAllLayers();
wallManager = await cloud.getWallManager()
await wallManager.getAllLayers();
Returns
Promise
<WallLayer
[]>
wallLayer数组