Class: GeometryManager
基本体3D元素管理类
Details
开启绘制基本体元素
Examples
const geometryManager = await cloud.getGeometryManager() // 在CreateApp时调用
const geometryManager = await cloud.getGeometryManager() // 在CreateApp时调用
Hierarchy
Callable
↳
GeometryManager
↳↳
PathManager
Properties
pSceneManager
• pSceneManager: SceneManager
Methods
setFinishedCallback
▸ setFinishedCallback(fn
): void
Details
设置绘制完成的回调函数
Examples
async function CallBack( GeometryObject | null) {
console.warn(GeometryObject)
}
geometryManager = await cloud.getGeometryManager();
await geometryManager.setFinishedCallback(CallBack);
async function CallBack( GeometryObject | null) {
console.warn(GeometryObject)
}
geometryManager = await cloud.getGeometryManager();
await geometryManager.setFinishedCallback(CallBack);
Parameters
Name | Type | Description |
---|---|---|
fn | (object : null | GeometryObject ) => void | 函数对象,参数为Node|null,返回值为void |
Returns
void
setCancelCallback
▸ setCancelCallback(fn
): void
Details
设置绘制完成的回调函数
Examples
async function CallBack( GeometryObject | null) {
console.warn(GeometryObject)
}
geometryManager = await cloud.getGeometryManager();
await geometryManager.setCancelCallback(CallBack);
async function CallBack( GeometryObject | null) {
console.warn(GeometryObject)
}
geometryManager = await cloud.getGeometryManager();
await geometryManager.setCancelCallback(CallBack);
Parameters
Name | Type | Description |
---|---|---|
fn | (object : null | GeometryObject ) => void | 函数对象,参数为Node|null,返回值为void |
Returns
void
setDoubleClickCallback
▸ setDoubleClickCallback(fn
): void
Details
设置双击回调函数
Examples
async function CallBack( GeometryObject | null) {
console.warn(GeometryObject)
}
geometryManager = await cloud.getGeometryManager();
await geometryManager.setDoubleClickCallback(CallBack);
async function CallBack( GeometryObject | null) {
console.warn(GeometryObject)
}
geometryManager = await cloud.getGeometryManager();
await geometryManager.setDoubleClickCallback(CallBack);
Parameters
Name | Type | Description |
---|---|---|
fn | (object : null | GeometryObject ) => void | 函数对象,参数为Node|null,返回值为void |
Returns
void
getAllLayer
▸ getAllLayer(): Promise
<GeometryLayer
[]>
Details
获取所有图层对象
Examples
const geometryManager = await cloud.getGeometryManager()
await geometryManager.getAllLayer();
const geometryManager = await cloud.getGeometryManager()
await geometryManager.getAllLayer();
Returns
Promise
<GeometryLayer
[]>
GeometryLayer数组
removeLayer
▸ removeLayer(laylers
): Promise
<boolean
>
Details
批量移除图层
Examples
const geometryManager = await cloud.getGeometryManager()
var layers = await geometryManager.getAllLayer();
await geometryManager.removeLayer(layers);
const geometryManager = await cloud.getGeometryManager()
var layers = await geometryManager.getAllLayer();
await geometryManager.removeLayer(layers);
Parameters
Name | Type |
---|---|
laylers | GeometryLayer [] |
Returns
Promise
<boolean
>
无
drawBodyGeometry
▸ drawBodyGeometry(layerName
, type
, style
, parent
, bGCSNode
): Promise
<any
>
Details
开启基本体绘制事件
Examples
geometryManager= await cloud.getGeometryManager()
var param={
m_color:"0xffffffff"
}
geometryManager.drawBodyGeometry("wfw",'Cylinder',param);
geometryManager= await cloud.getGeometryManager()
var param={
m_color:"0xffffffff"
}
geometryManager.drawBodyGeometry("wfw",'Cylinder',param);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
type | BodyGeometry | 基本体类型 ('cylinder','Cone','Box','Sphere','Prisme','Hemisphere','FanshapedColumn','AnnularSectorColumn',' AnnulusColumn') |
style | GeometryBodyStyle | 基本体样式 |
parent | Node | 绘制的基本体挂载的父节点(选填,填了的话不能为空) |
bGCSNode | boolean | 父节点是否是GCSNode(选填,parent参数不填,这个参数也没必要填) |
Returns
Promise
<any
>
drawSurfaceGeometry
▸ drawSurfaceGeometry(layerName
, type
, style
, parent
, bGCSNode
): Promise
<any
>
Details
开启面绘制事件
Examples
geometryManager= await cloud.getGeometryManager()
var param={
m_color:"0xffffffff"
}
geometryManager.drawSurfaceGeometry("wfw",'Disk',param);
geometryManager= await cloud.getGeometryManager()
var param={
m_color:"0xffffffff"
}
geometryManager.drawSurfaceGeometry("wfw",'Disk',param);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
type | SurfaceGeometry | 基本体类型 ('Rectangle' 'Torus' 'Disk' 'Polygon') |
style | GeometrySurfaceStyle | 基本体样式 |
parent | Node | 绘制的基本体挂载的父节点(选填,填了的话不能为空) |
bGCSNode | boolean | 父节点是否是GCSNode(选填,parent参数不填,这个参数也没必要填) |
Returns
Promise
<any
>
无
drawLineGeometry
▸ drawLineGeometry(layerName
, type
, style
, parent
, bGCSNode
): Promise
<any
>
Details
开启线绘制事件
Examples
const geometryManager= await cloud.getGeometryManager()
var param={
m_color:"0xffffffff"
m_LineWidth: 0.1
}
geometryManager.drawLineGeometry("wfw",'Polyline',param);
const geometryManager= await cloud.getGeometryManager()
var param={
m_color:"0xffffffff"
m_LineWidth: 0.1
}
geometryManager.drawLineGeometry("wfw",'Polyline',param);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
type | Polyline | 基本体类型 |
style | GeometryLineStyle | 基本体样式 |
parent | Node | 绘制的基本体挂载的父节点(选填,填了的话不能为空) |
bGCSNode | boolean | 父节点是否是GCSNode(选填,parent参数不填,这个参数也没必要填) |
Returns
Promise
<any
>
无
addCylinder_GCS
▸ addCylinder_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建圆柱体
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
EndPoint: //圆柱底面中点
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
Radius: 1.0, //半径
StartPoint: //圆柱顶面中点
{
lon: 135.0,
lat: 50.0,
alt: 2.0,
},
};
const geo = await geometryManager.addCylinder_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
EndPoint: //圆柱底面中点
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
Radius: 1.0, //半径
StartPoint: //圆柱顶面中点
{
lon: 135.0,
lat: 50.0,
alt: 2.0,
},
};
const geo = await geometryManager.addCylinder_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | CylinderParams_GCS | 创建基本体的参数 CylinderParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
GeometryObject
addSphere_GCS
▸ addSphere_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建球体
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Center: //球心(经纬高)
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
Radius: 1.0, //球半径
};
const geo = await geometryManager.addSphere_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Center: //球心(经纬高)
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
Radius: 1.0, //球半径
};
const geo = await geometryManager.addSphere_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 |
params | SphereParams_GCS | 创建基本体的参数 |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
无
addCylinderShell_GCS
▸ addCylinderShell_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建圆环体
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
EndPoint: { //圆环体顶点圆心点
lon: 135.0,
lat: 50.0,
alt: 2.0,
},
InnerRadius: 10, //内半径
OutterRadius: 15, //外半径
StartPoint: { //圆环体底面圆心点
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
};
const geo = await geometryManager.addCylinderShell_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
EndPoint: { //圆环体顶点圆心点
lon: 135.0,
lat: 50.0,
alt: 2.0,
},
InnerRadius: 10, //内半径
OutterRadius: 15, //外半径
StartPoint: { //圆环体底面圆心点
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
};
const geo = await geometryManager.addCylinderShell_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | CylinderShellParams_GCS | 创建基本体的参数 CylinderShellParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addBox_GCS
▸ addBox_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建长方体
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
AxisX: [1,0,0] , //长
AxisY: [0,1,0] , //宽
AxisZ: [0,0,1] , //高
Origin: { //长方体中心点
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
};
const parent = Node;
const geo = await geometryManager.addBox_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
AxisX: [1,0,0] , //长
AxisY: [0,1,0] , //宽
AxisZ: [0,0,1] , //高
Origin: { //长方体中心点
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
};
const parent = Node;
const geo = await geometryManager.addBox_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | BoxParams_GCS | 创建基本体的参数 |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addRightCone_GCS
▸ addRightCone_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建圆锥
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
}
var params = {
//圆锥底面圆心
BottomCenter: {
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
//圆锥底面半径
BottomRadius: 2.0 ,
//圆锥顶面圆心
TopCenter: {
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
};
const geo = await geometryManager.addRightCone_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
}
var params = {
//圆锥底面圆心
BottomCenter: {
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
//圆锥底面半径
BottomRadius: 2.0 ,
//圆锥顶面圆心
TopCenter: {
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
};
const geo = await geometryManager.addRightCone_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | RightConeParams_GCS | 创建基本体的参数 RightConeParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addStraightPrism_GCS
▸ addStraightPrism_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建直棱柱
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
BottomOutline:[ //棱柱的底部顶点
{
lon: 113.2335978559,
lat: 32.9910124712,
alt: 41.0050358037,
},
{
lon: 113.233761740,
lat: 32.9911840305,
alt: 41.0050358037,
},
{
lon: 113.2337944056,
lat: 32.9910579976,
alt: 41.0050358037,
},
{
lon: 113.2337148846,
lat: 32.9909662028,
alt: 41.0050358037,
},
{
lon: 113.2335978559,
lat: 32.9910124712,
alt: 41.0050358037,
},
],
UpDir: //棱柱的高度
[
0,
10,
0,
],
};
const geo = await geometryManager.addStraightPrism_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
BottomOutline:[ //棱柱的底部顶点
{
lon: 113.2335978559,
lat: 32.9910124712,
alt: 41.0050358037,
},
{
lon: 113.233761740,
lat: 32.9911840305,
alt: 41.0050358037,
},
{
lon: 113.2337944056,
lat: 32.9910579976,
alt: 41.0050358037,
},
{
lon: 113.2337148846,
lat: 32.9909662028,
alt: 41.0050358037,
},
{
lon: 113.2335978559,
lat: 32.9910124712,
alt: 41.0050358037,
},
],
UpDir: //棱柱的高度
[
0,
10,
0,
],
};
const geo = await geometryManager.addStraightPrism_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | StraightPrismParams_GCS | 创建基本体的参数 StraightPrismParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addHemisphere_GCS
▸ addHemisphere_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建半球体
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Center: { //半球底面圆心
lon: 134.0,
lat: 50.0,
alt: 1.0,
},
EndPoint: { //半球顶面终点
lon: 134.0,
lat: 50.0,
alt: 2.0,
},
MainRadiusScale: 1, //主半径缩放值
};
const geo = await geometryManager.addHemisphere_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Center: { //半球底面圆心
lon: 134.0,
lat: 50.0,
alt: 1.0,
},
EndPoint: { //半球顶面终点
lon: 134.0,
lat: 50.0,
alt: 2.0,
},
MainRadiusScale: 1, //主半径缩放值
};
const geo = await geometryManager.addHemisphere_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | HemisphereParams_GCS | 创建基本体的参数 HemisphereParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addFan_GCS
▸ addFan_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建扇体
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Height: 2.0, //扇体高度
InnerRadius: 1.0, //扇体内半径
LocalEular: [0,0,0], //欧拉角
LocalPosition: {
lon: 134.0,
lat: 50.0,
alt: 2.0,
}, //扇体局部坐标位置
OutterRadius: 2.0, //扇体外半径
TurnningRadian: 1.5,//扇面的弧度
};
const geo = await geometryManager.addFan_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Height: 2.0, //扇体高度
InnerRadius: 1.0, //扇体内半径
LocalEular: [0,0,0], //欧拉角
LocalPosition: {
lon: 134.0,
lat: 50.0,
alt: 2.0,
}, //扇体局部坐标位置
OutterRadius: 2.0, //扇体外半径
TurnningRadian: 1.5,//扇面的弧度
};
const geo = await geometryManager.addFan_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | FanParams_GCS | 创建基本体的参数 FanParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addRectangle_GCS
▸ addRectangle_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建矩形面
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
DirectX: [1,0,0],
DirectY: [0,0,1],
Position: {
lon: 134.0,
lat: 50.0,
alt: 2.0,
},
};
const geo = await geometryManager.addRectangle_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
DirectX: [1,0,0],
DirectY: [0,0,1],
Position: {
lon: 134.0,
lat: 50.0,
alt: 2.0,
},
};
const geo = await geometryManager.addRectangle_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | RectangleParams_GCS | 创建基本体的参数 RectangleParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addTorus_GCS
▸ addTorus_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建圆环面
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Center: {
lon: 134.0,
lat: 50.0,
alt: 2.0,
},
InnerRadius: 1.0 ,
OutterRadius: 2.0 ,
Normal:[0,1,0] ,
SampleArcCount: 16 ,
},
const geo = await geometryManager.addTorus_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Center: {
lon: 134.0,
lat: 50.0,
alt: 2.0,
},
InnerRadius: 1.0 ,
OutterRadius: 2.0 ,
Normal:[0,1,0] ,
SampleArcCount: 16 ,
},
const geo = await geometryManager.addTorus_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | TorusParams_GCS | 创建基本体的参数 TorusParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addCircle_GCS
▸ addCircle_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建圆面
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Center: {
lon: 134.0,
lat: 50.0,
alt: 2.0,
}, //圆面圆心
Radius: 1.0, //圆面半径
Normal: [0,1,0],//圆面法向
};
const geo = await geometryManager.addCircle_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Center: {
lon: 134.0,
lat: 50.0,
alt: 2.0,
}, //圆面圆心
Radius: 1.0, //圆面半径
Normal: [0,1,0],//圆面法向
};
const geo = await geometryManager.addCircle_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | CircleParams_GCS | 创建基本体的参数 CircleParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addPolyline_GCS
▸ addPolyline_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建多段线
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Vertexes:[
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
{
lon: 147.0,
lat: 51.0,
alt: 1.0,
},
{
lon: 155.0,
lat: 45.0,
alt: 1.0,
},
{
lon: 134.0,
lat: 50.0,
alt: 1.0,
}
],
LineWidth: 0.1, //线宽
TextureRate: 1, //线的纹理率
};
const geo = await geometryManager.addPolyline_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
Vertexes:[
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
{
lon: 147.0,
lat: 51.0,
alt: 1.0,
},
{
lon: 155.0,
lat: 45.0,
alt: 1.0,
},
{
lon: 134.0,
lat: 50.0,
alt: 1.0,
}
],
LineWidth: 0.1, //线宽
TextureRate: 1, //线的纹理率
};
const geo = await geometryManager.addPolyline_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | PolylineParams_GCS | 创建基本体的参数 PolylineParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addPolygon_GCS
▸ addPolygon_GCS(layerName
, material
, params
, parent
): Promise
<GeometryObject
>
Details
GCS坐标下全参创建多边形面
Examples
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
bottomOutline: [ //多边形面顶点(点的顺序是顺时针则为正面,逆时针为反面,高度要一致)
{
lon: 113.2335978559,
lat: 32.9910124712,
alt: 41.0050358037,
},
{
lon: 113.233761740,
lat: 32.9911840305,
alt: 41.0050358037,
},
{
lon: 113.2337944056,
lat: 32.9910579976,
alt: 41.0050358037,
},
{
lon: 113.2337148846,
lat: 32.9909662028,
alt: 41.0050358037,
},
{
lon: 113.2335978559,
lat: 32.9910124712,
alt: 41.0050358037,
},
]};
const geo = await geometryManager.addPolygon_GCS(layerName, material, params);
const geometryManager= await cloud.getGeometryManager();
var layerName = 'wfw';
var material =
{
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
var params = {
bottomOutline: [ //多边形面顶点(点的顺序是顺时针则为正面,逆时针为反面,高度要一致)
{
lon: 113.2335978559,
lat: 32.9910124712,
alt: 41.0050358037,
},
{
lon: 113.233761740,
lat: 32.9911840305,
alt: 41.0050358037,
},
{
lon: 113.2337944056,
lat: 32.9910579976,
alt: 41.0050358037,
},
{
lon: 113.2337148846,
lat: 32.9909662028,
alt: 41.0050358037,
},
{
lon: 113.2335978559,
lat: 32.9910124712,
alt: 41.0050358037,
},
]};
const geo = await geometryManager.addPolygon_GCS(layerName, material, params);
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体材质 Material |
params | PolygonParams_GCS | 创建基本体的参数 PolygonParams_GCS |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
>
obj 基本体对象
addGeometry
▸ addGeometry(Params
, parent
): Promise
<GeometryObject
>
Details
添加基本体
Examples
const geometryManager = await cloud.getGeometryManager()
const param = {
layerName: 'wfw', // 图层名
type: '.primt' // 创建的属于基本体还是管线(.pipe)
Material: // 材质信息,只包括 Diffuse 即可,其他不需要可不写
{
"BumpMode" : 0, // 选填
"MaterialType" : 0, //选填
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00',//颜色(ARGB)
"DiffuseTexture":"", //贴图纹理(图片路径)
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
EndPoint: //圆柱底面中点
[
32.762351989746094,
0.019871402531862259,
12.645557403564453,
],
Radius: 1.0, //半径
StartPoint: //圆柱顶面中点
[
32.762351989746094,
1.0198713541030884,
12.645557403564453,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'Cylinder:', // 类型 :圆柱
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
EndPoint: //圆环体底面中点
[
32.762351989746094,
0.019871402531862259,
12.645557403564453,
],
InnerRadius: 1.0, //内半径
OutterRadius: 2.0, //外半径
StartPoint: //圆环体顶面中点
[
32.762351989746094,
1.0198713541030884,
12.645557403564453,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'CylinderShell:', //圆环体
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
AxisX: //长
[
1.0,
0.0,
0.0,
],
AxisY: //高
[
0.0,
1.0,
0.0,
],
AxisZ: //宽
[
0.0,
0.0,
1.0,
],
Origin: //起点
[
25.725822448730469,
0.020117653533816338,
20.446044921875,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'Box:', //长方体
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
BottomCenter: //圆锥底面中心
[
32.846622467041016,
0.019996654242277145,
11.432461738586426,
],
BottomRadius: 1, //底面半径
TopCenter: //圆锥顶点
[
32.846622467041016,
2.019996654242277145,
11.432461738586426,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'RightCone:', //圆锥
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00',//颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
BottomOutline: //棱柱底面顶点
[
[
51.72938346862793,
0.019996890798211098,
12.864355087280273,
],
[
53.311290740966797,
0.019996890798211098,
13.134355545043945,
],
[
52.469329833984375,
0.019996890798211098,
16.024374008178711,
],
[
51.404380798339844,
0.019996890798211098,
19.26191234588623,
],
],
UpDir: //高
[
0.0000000000000001,
2.019996654242277145,
0.00000000000000001,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'StraightPrism:',//棱柱
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Center: //球心
[
29.697965621948242,
0.018986180424690247,
17.002664566040039,
],
Radius: 1.0, //球半径
},
Type: 'Sphere:', //球体
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Center: //半球底面中心
[
41.262523651123047,
0.019996508955955505,
13.421402931213379,
],
EndPoint: //半球顶点
[
41.262523651123047,
1.0199965238571167,
13.421402931213379,
],
MainRadiusScale: 2.0, //主半径缩放值
},
Type: 'Hemisphere:', //半球
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Height: 1.0, //高
InnerRadius: 0.0, //内半径(内半径为0创建像奶酪形状的扇体,半径不为0创建像被咬掉尖尖的奶酪的扇环体)
LocalEular: //欧拉角
[
0.0,
0.0,
0.0,
],
LocalPosition: //局部位置
[
0.0,
0.0,
0.0,
],
OutterRadius: 2.0, //外半径
TurnningRadian: 1.0, //旋转弧度
},
Type: 'Fan:', //扇体
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
DirectX: //长
[
1.0,
0.0,
0.0,
],
DirectY: //宽
[
0.0,
0.0,
1.0,
],
Position: //中心点
[
28.988201141357422,
0.019997134804725647,
13.229571342468262,
],
},
Type: 'PolygonRectangle:', //矩形面
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00',//颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Center: //圆心
[
27.927724838256836,
0.019996985793113708,
12.672779083251953,
],
InnerRadius: 1.5, //内半径
Normal: //法向
[
0.0,
1.0,
0.0,
],
OutterRadius: 2.0, //外半径
SampleArcCount: 16, //弧度计数(值越大圆环越圆)
},
Type: 'PolygonTorus:', //圆环
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Center: //圆心
[
30.195535659790039,
0.019997365772724152,
12.911725997924805,
],
Normal: //法向
[
0,
1,
0,
],
Radius: 1.0, //半径
},
Type: 'PolygonCircle:', //圆面
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Outline: //多边形的顶点(传入的顶点是顺时针,多边形为正,逆时针则为反面)
[
[
31.72938346862793,
0.019996890798211098,
12.864355087280273,
],
[
31.404380798339844,
0.019996890798211098,
11.26191234588623,
],
[
32.469329833984375,
0.019996890798211098,
11.024374008178711,
],
[
33.311290740966797,
0.019996890798211098,
13.134355545043945,
],
],
},
Type: 'Polygon:', //多变形
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
LineWidth: 0.10000000149011612, //多段线的线宽
TextureRate: 1.0, //线的纹理率(一般来说不变)
Vertexes: //多线段的顶点
[
[
15.625022888183594,
0.0099849095568060875,
29.745611190795898,
],
[
37.157989501953125,
0.010088586248457432,
28.169088363647461,
],
[
36.95220947265625,
0.010002888739109039,
16.018711090087891,
],
[
27.902980804443359,
0.0099409837275743484,
14.839985847473145,
],
[
20.155799865722656,
0.0099557051435112953,
24.936176300048828,
],
],
},
Type: 'Polyline:', //多段线
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Degree: 240, // 圆箭头默认度数
LineWidth: 0.10000000000000001, // 线宽度
Radius: 1, // 半径
SampleArcCount: 64, // 分段数
UpDir: // (忽略,没有用到)
[
0.0,
1.0,
0.0,
],
Vertexes: // 箭头两个顶点
[
[
28.132368087768555,
0.0099962083622813225,
12.514093399047852,
],
[
26.386974334716797,
-3.880821168422699e-06,
11.793605804443359,
],
],
},
Type: 'ArrowLine:', //箭头
}
await geometryManager.addGeometry(param)
const geometryManager = await cloud.getGeometryManager()
const param = {
layerName: 'wfw', // 图层名
type: '.primt' // 创建的属于基本体还是管线(.pipe)
Material: // 材质信息,只包括 Diffuse 即可,其他不需要可不写
{
"BumpMode" : 0, // 选填
"MaterialType" : 0, //选填
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00',//颜色(ARGB)
"DiffuseTexture":"", //贴图纹理(图片路径)
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
EndPoint: //圆柱底面中点
[
32.762351989746094,
0.019871402531862259,
12.645557403564453,
],
Radius: 1.0, //半径
StartPoint: //圆柱顶面中点
[
32.762351989746094,
1.0198713541030884,
12.645557403564453,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'Cylinder:', // 类型 :圆柱
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
EndPoint: //圆环体底面中点
[
32.762351989746094,
0.019871402531862259,
12.645557403564453,
],
InnerRadius: 1.0, //内半径
OutterRadius: 2.0, //外半径
StartPoint: //圆环体顶面中点
[
32.762351989746094,
1.0198713541030884,
12.645557403564453,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'CylinderShell:', //圆环体
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
AxisX: //长
[
1.0,
0.0,
0.0,
],
AxisY: //高
[
0.0,
1.0,
0.0,
],
AxisZ: //宽
[
0.0,
0.0,
1.0,
],
Origin: //起点
[
25.725822448730469,
0.020117653533816338,
20.446044921875,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'Box:', //长方体
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
BottomCenter: //圆锥底面中心
[
32.846622467041016,
0.019996654242277145,
11.432461738586426,
],
BottomRadius: 1, //底面半径
TopCenter: //圆锥顶点
[
32.846622467041016,
2.019996654242277145,
11.432461738586426,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'RightCone:', //圆锥
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00',//颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
BottomOutline: //棱柱底面顶点
[
[
51.72938346862793,
0.019996890798211098,
12.864355087280273,
],
[
53.311290740966797,
0.019996890798211098,
13.134355545043945,
],
[
52.469329833984375,
0.019996890798211098,
16.024374008178711,
],
[
51.404380798339844,
0.019996890798211098,
19.26191234588623,
],
],
UpDir: //高
[
0.0000000000000001,
2.019996654242277145,
0.00000000000000001,
],
},
RealtimeRefresh: true, // 创建实时更新的基本体,可以通过setParam接口修改参数
Type: 'StraightPrism:',//棱柱
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Center: //球心
[
29.697965621948242,
0.018986180424690247,
17.002664566040039,
],
Radius: 1.0, //球半径
},
Type: 'Sphere:', //球体
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Center: //半球底面中心
[
41.262523651123047,
0.019996508955955505,
13.421402931213379,
],
EndPoint: //半球顶点
[
41.262523651123047,
1.0199965238571167,
13.421402931213379,
],
MainRadiusScale: 2.0, //主半径缩放值
},
Type: 'Hemisphere:', //半球
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Height: 1.0, //高
InnerRadius: 0.0, //内半径(内半径为0创建像奶酪形状的扇体,半径不为0创建像被咬掉尖尖的奶酪的扇环体)
LocalEular: //欧拉角
[
0.0,
0.0,
0.0,
],
LocalPosition: //局部位置
[
0.0,
0.0,
0.0,
],
OutterRadius: 2.0, //外半径
TurnningRadian: 1.0, //旋转弧度
},
Type: 'Fan:', //扇体
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
DirectX: //长
[
1.0,
0.0,
0.0,
],
DirectY: //宽
[
0.0,
0.0,
1.0,
],
Position: //中心点
[
28.988201141357422,
0.019997134804725647,
13.229571342468262,
],
},
Type: 'PolygonRectangle:', //矩形面
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00',//颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Center: //圆心
[
27.927724838256836,
0.019996985793113708,
12.672779083251953,
],
InnerRadius: 1.5, //内半径
Normal: //法向
[
0.0,
1.0,
0.0,
],
OutterRadius: 2.0, //外半径
SampleArcCount: 16, //弧度计数(值越大圆环越圆)
},
Type: 'PolygonTorus:', //圆环
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Center: //圆心
[
30.195535659790039,
0.019997365772724152,
12.911725997924805,
],
Normal: //法向
[
0,
1,
0,
],
Radius: 1.0, //半径
},
Type: 'PolygonCircle:', //圆面
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Outline: //多边形的顶点(传入的顶点是顺时针,多边形为正,逆时针则为反面)
[
[
31.72938346862793,
0.019996890798211098,
12.864355087280273,
],
[
31.404380798339844,
0.019996890798211098,
11.26191234588623,
],
[
32.469329833984375,
0.019996890798211098,
11.024374008178711,
],
[
33.311290740966797,
0.019996890798211098,
13.134355545043945,
],
],
},
Type: 'Polygon:', //多变形
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
LineWidth: 0.10000000149011612, //多段线的线宽
TextureRate: 1.0, //线的纹理率(一般来说不变)
Vertexes: //多线段的顶点
[
[
15.625022888183594,
0.0099849095568060875,
29.745611190795898,
],
[
37.157989501953125,
0.010088586248457432,
28.169088363647461,
],
[
36.95220947265625,
0.010002888739109039,
16.018711090087891,
],
[
27.902980804443359,
0.0099409837275743484,
14.839985847473145,
],
[
20.155799865722656,
0.0099557051435112953,
24.936176300048828,
],
],
},
Type: 'Polyline:', //多段线
}
const param = {
layerName: 'wfw',
type: '.primt',
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0,
},
},
Params:
{
Degree: 240, // 圆箭头默认度数
LineWidth: 0.10000000000000001, // 线宽度
Radius: 1, // 半径
SampleArcCount: 64, // 分段数
UpDir: // (忽略,没有用到)
[
0.0,
1.0,
0.0,
],
Vertexes: // 箭头两个顶点
[
[
28.132368087768555,
0.0099962083622813225,
12.514093399047852,
],
[
26.386974334716797,
-3.880821168422699e-06,
11.793605804443359,
],
],
},
Type: 'ArrowLine:', //箭头
}
await geometryManager.addGeometry(param)
Parameters
Name | Type | Description |
---|---|---|
Params | any | json格式 |
parent | Node | 创建的基本体挂载的父节点 Node(选填,填的节点必须有效,不能为空) |
Returns
Promise
<GeometryObject
>
无
addGeometryForJson_GCS
▸ addGeometryForJson_GCS(layerName
, material
, geometrys
, parent
): Promise
<GeometryObject
[]>
Details
批量添加基本体
Example
const layerName = "wls";
const material = {
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
const geometrys = [
{ Params:
{
EndPoint: //圆柱底面中点
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
Radius: 1.0, //半径
StartPoint: //圆柱顶面中点
{
lon: 135.0,
lat: 50.0,
alt: 2.0,
},
},
Type: 'Cylinder:', //圆柱
},
{
Params:
{
EndPoint: //圆环体的底面中心
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
InnerRadius: 1.0, //圆环体的内半径
OutterRadius: 2.0, //圆环体的外半径
StartPoint: //圆环体的底面中心
{
lon: 135.0,
lat: 50.0,
alt: 2.0,
},
},
Type: 'CylinderShell:', //圆环体
}
];
var geometryManager = await cloud.getGeometryManager()
await geometryManager.addGeometryForJson_GCS (layerName,material,geometrys)
const layerName = "wls";
const material = {
"Diffuse":'0xff00ff00', //颜色(ARGB)
};
const geometrys = [
{ Params:
{
EndPoint: //圆柱底面中点
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
Radius: 1.0, //半径
StartPoint: //圆柱顶面中点
{
lon: 135.0,
lat: 50.0,
alt: 2.0,
},
},
Type: 'Cylinder:', //圆柱
},
{
Params:
{
EndPoint: //圆环体的底面中心
{
lon: 135.0,
lat: 50.0,
alt: 1.0,
},
InnerRadius: 1.0, //圆环体的内半径
OutterRadius: 2.0, //圆环体的外半径
StartPoint: //圆环体的底面中心
{
lon: 135.0,
lat: 50.0,
alt: 2.0,
},
},
Type: 'CylinderShell:', //圆环体
}
];
var geometryManager = await cloud.getGeometryManager()
await geometryManager.addGeometryForJson_GCS (layerName,material,geometrys)
Parameters
Name | Type | Description |
---|---|---|
layerName | string | 图层名称 |
material | Material | 基本体样式 |
geometrys | any | 基本体参数(json数组类型) |
parent | Node | 绘制的基本体挂载的父节点(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
[]>
GeometryObject数组
addGeometryForJson
▸ addGeometryForJson(params
, parent
): Promise
<GeometryObject
[]>
Details
批量添加基本体
Example
const param
= {
geometrys: [
{
layerName: 'new', //图层名
type: '.primt'
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0
}
},
Params:
{
EndPoint: //圆柱底面圆心
[
32.762351989746094,
0.019871402531862259,
12.645557403564453,
],
Radius: 1.0, //半径
StartPoint: //圆柱顶面圆心
[
32.762351989746094,
1.0198713541030884,
12.645557403564453,
],
},
Type: 'Cylinder:', //圆柱
},
{
layerName: 'wfw',
type: '.primt'
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0
}
},
Params:
{
EndPoint: //圆环体的底面中心
[
13.762351989746094,
0.019871402531862259,
6.645557403564453,
],
InnerRadius: 1.0, //圆环体的内半径
OutterRadius: 2.0, //圆环体的外半径
StartPoint: //圆环体的底面中心
[
13.762351989746094,
1.0198713541030884,
6.645557403564453,
],
},
Type: 'CylinderShell:', //圆环体
}],
}
var geometryManager = await cloud.getGeometryManager()
await geometryManager.addGeometryForJson (param)
const param
= {
geometrys: [
{
layerName: 'new', //图层名
type: '.primt'
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0
}
},
Params:
{
EndPoint: //圆柱底面圆心
[
32.762351989746094,
0.019871402531862259,
12.645557403564453,
],
Radius: 1.0, //半径
StartPoint: //圆柱顶面圆心
[
32.762351989746094,
1.0198713541030884,
12.645557403564453,
],
},
Type: 'Cylinder:', //圆柱
},
{
layerName: 'wfw',
type: '.primt'
Material:
{
"BumpMode" : 0,
"MaterialType" : 0,
"Metallic" : 0.5, //金属光泽度
"NormalOrBumpScale" : 1.0, //凸起比例
"Roughness" : 0.5, //粗糙度
"Diffuse":'0xff00ff00', //颜色(ARGB)
"DiffuseTexture":"", //贴图纹理
"UVAnimation" : //纹理动画速度
{
"x" : 0.02,
"y" : 0.0
}
},
Params:
{
EndPoint: //圆环体的底面中心
[
13.762351989746094,
0.019871402531862259,
6.645557403564453,
],
InnerRadius: 1.0, //圆环体的内半径
OutterRadius: 2.0, //圆环体的外半径
StartPoint: //圆环体的底面中心
[
13.762351989746094,
1.0198713541030884,
6.645557403564453,
],
},
Type: 'CylinderShell:', //圆环体
}],
}
var geometryManager = await cloud.getGeometryManager()
await geometryManager.addGeometryForJson (param)
Parameters
Name | Type | Description |
---|---|---|
params | any | 格式json 批量添加基本体的参数 |
parent | Node | 绘制的基本体挂载的父节点(选填,填了的话不能为空) |
Returns
Promise
<GeometryObject
[]>
GeometryObject数组
addGeometryByUrl
▸ addGeometryByUrl(url
): Promise
<GeometryObject
[]>
根据url批量添加几何体
Example
调用示例:
var geometryManager = await cloud.getGeometryManager()
await geometryManager.addGeometryByUrl(url)
var geometryManager = await cloud.getGeometryManager()
await geometryManager.addGeometryByUrl(url)
Parameters
Name | Type | Description |
---|---|---|
url | string | 几何体数据来源url地址 数据格式: { "geometrys":[ { "guid":xxxx, //自定义几何体guid "layerName": "new", //图层名 "Material": "0xff0000ff", //颜色 RGB形式 "Params":{}, //几何体数据 "Type":"", //几何体类型 }, { "guid":xxxx, //自定义几何体guid "layerName": "wfw", //图层名 "Material": "0xff0000ff", ////颜色 RGB形式 "Params":{}, //几何体数据 "Type":"", //几何体类型 }, ] } |
Returns
Promise
<GeometryObject
[]>
stopDrawing
▸ stopDrawing(): Promise
<any
>
Details
终止绘制操作
Examples
调用示例:
var geometryManager = await cloud.getGeometryManager()
await geometryManager.stopDrawing()
var geometryManager = await cloud.getGeometryManager()
await geometryManager.stopDrawing()
Returns
Promise
<any
>
无
getNodesParam
▸ getNodesParam(params
): Promise
<any
>
获取叶子节点基本体参数(叶子节点下面挂载的是基本体才可以)
Examples
let arr:Array<LeafNodeParam>=[];
const param: LeafNodeParam=
{
LeafNodeGuid:node.guid
}
arr.push(param)
let geometryManager = await cloud.getGeometryManager();
let info =await geometryManager.getNodesParam(arr)
let arr:Array<LeafNodeParam>=[];
const param: LeafNodeParam=
{
LeafNodeGuid:node.guid
}
arr.push(param)
let geometryManager = await cloud.getGeometryManager();
let info =await geometryManager.getNodesParam(arr)
Parameters
Name | Type | Description |
---|---|---|
params | LeafNodeParam [] | 参数数组 |
Returns
Promise
<any
>